Scorched 3d borderless window12/18/2023 ![]() The first time it happened, I was headed to Valentia (on the eastern edge of Kuritan space, pretty close to the Kuritan/Davion border) to go claim a free Wolverine, but then my game crashed. I've loaded it at the very end/top so that it would override anything else that could be overriding it (of which the only mod I have seems to be TTRulez_AIMod2 and nothing else, according to the Mod Manager), but for what ever reason, sometimes depending on where I go during star map travel on my primary "run around and have fun" save file, the game'll just up and crash with these errors and I'm not sure why. MW5_TOI_Functions_C /Game/Libraries/MW5_TOI_Functions.Default_MW5_TOI_Functions_Cįunction /Game/Libraries/MW5_TOI_Functions.MW5_TOI_Functions_C:ChooseRandomMissionLocation:2C4Bįunction /Game/Campaign/TOIs/ClusterToiLogic.ClusterToiLogic_C:ReceiveOnUserStarSystemChangedįunction /Game/Campaign/TOIs/ClusterToiLogic.ClusterToiLogic_C:ExecuteUbergraph_ClusterToiLogicįunction /Game/Campaign/TOIs/ClusterToiLogic.ClusterToiLogic_C:UpdateClusterįunction /Game/Campaign/TOIs/ClusterToiLogic.ClusterToiLogic_C:PlantToisįunction /Game/Campaign/TOIs/ClusterToiLogic.ClusterToiLogic_C:PlantMissionToisįunction /Game/Libraries/MW5_TOI_Functions.MW5_TOI_Functions_C:ChooseRandomMissionLocation Hey, I'm having some issues and I think they're related to Coyote's Missions Pack. Fixes some bugs with exploration one-off missions. Try to find a unitcard that is similar to what you need and do not modify much, if anything. Which will result in missions not ending properly in my mod. Special note to other modders: If you add in new mechs or mech variants DO NOT UNDER ANY CIRCUMSTANCES edit the intro date and the unit type on the unitcard!! This will permanently corrupt your unitcard and thus result in the unit failing to spawn when called via squad selection. There will be difficulty 1 campaign tutorial missions scattered around (game does this when it fails to load a procgen) vonbiomes recent updates seem to cause issues. It claims they are healthy when they arent. You will have to figure it out yourself when trying to go on missions. pilot overhaul will not show when pilots are poisoned or sustain major injuries from exploration quests. make sure my mod loads last to fix this issue or remove the other mod. if endgame missions are spawning anywhere and exploration missions are spawning as normal procgen missions then another mod is overridding clustertoglogic. This can also happen when you dont keep the cab or whatever the same version that your mod intends to use. If dropships are hovering forever and not spawning mechs, or if waves get stuck and stop spawning enemies, then there is an incompatibility going on most likely with the compat pack or a mod that adds new mech variants/weapons to the game. If any other mod is altering this same file THAT MOD MUST BE REMOVED AND CANNOT CO-EXIST WITH MY MOD. ![]() This NEEDS to take effect for my mod to function properly. This mod now overrides MissionChoicePersistentData to enable for complex mission spawning and to aid exploration quest diversity. ![]() If you are using other mods that override the same file then put my mod to load in a way that my changes are overridden/cancelled This mod now overrides mw5_assetaccess to be able to enable duel missions for urban biomes. Re-enable the mod and restart the game for it to function. THIS MOD HAS BEEN UPDATED TO FUNCTION WITH DLC 3
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